43 cards found.

Ironhoof Ox

Creature Ox   4 / 4   {3}{G}{G} (5)

Ironhoof Ox can't be blocked by more than one creature.



Color Identity: G,Green
Printings:
Portal Second Age (Uncommon)

Foreign Names:

Formats:

Lone Wolf

Creature Wolf   2 / 2   {2}{G} (3)

You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.



Color Identity: G,Green
Printings:
Eighth Edition (Common)

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Formats:


Manta Ray

Creature Fish   3 / 3   {1}{U}{U} (3)

Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.



Color Identity: U,Blue
Printings:
Weatherlight (Common)

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Might of Old Krosa

Instant {G} (1)

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.



Color Identity: G,Green
Printings:
Time Spiral (Uncommon)

Foreign Names:

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Monstrous Growth

Sorcery {1}{G} (2)

Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.



Color Identity: G,Green
Printings:
Eighth Edition (Common)

Foreign Names:

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Mountain Goat

Creature Goat   1 / 1   {R} (1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way."
—Klazina Jansdotter,
Leader of the Order of the Sacred Torch



Color Identity: R,Red
Printings:
Fifth Edition (Common)

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Formats:

Muck Rats

Creature Rat   1 / 1   {B} (1)

"Just as some fool said it couldn't get worse, the rats began to show up."
—Foot soldier



Color Identity: B,Black
Printings:
Starter 1999 (Common)

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Phantom Wings

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.



Color Identity: U,Blue
Printings:
Salvat 2005 (Common)

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Repopulate

Instant {1}{G} (2)

Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: G,Green
Printings:
Urza's Legacy (Common)

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River Bear

Creature Bear   3 / 3   {3}{G} (4)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.



Color Identity: G,Green
Printings:
Ninth Edition (Uncommon)

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Roc Hatchling

Creature Bird   {R} (1)

Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.



Color Identity: R,Red
Printings:
Weatherlight (Uncommon)

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Formats:

Sandbar Crocodile

Creature Crocodile   6 / 5   {4}{U} (5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"We've run aground sandbars before, but today, a sandbar ran aground us."
—Kipkemboi, Kukemssa pirate



Color Identity: U,Blue
Printings:
Mirage (Common)

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Screeching Harpy

Creature Harpy Beast   2 / 2   {2}{B}{B} (4)

Flying
{1}{B}: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight



Color Identity: B,Black
Printings:
Tempest (Uncommon)

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Storm Crow

Creature Bird   1 / 2   {1}{U} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.



Color Identity: U,Blue

Striped Bears

Creature Bear   2 / 2   {3}{G} (4)

When Striped Bears enters the battlefield, draw a card.
"The bear is never cautious—which is why it wasn't born a human."
—Mirri of the Weatherlight



Color Identity: G,Green
Printings:
Weatherlight (Common)

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Teferi's Imp

Creature Imp   1 / 1   {2}{U} (3)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Made you look.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Mirage (Rare)

Foreign Names:

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Thieving Magpie

Creature Bird   1 / 3   {2}{U}{U} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.



Color Identity: U,Blue

Tree Monkey

Creature Monkey   1 / 1   {G} (1)

Reach (This creature can block creatures with flying.)
The vines and branches of the jungle canopy are all the wings it needs.



Color Identity: G,Green
Printings:
Ninth Edition (Common)

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Formats:

Uktabi Kong

Creature Ape   8 / 8   {5}{G}{G}{G} (8)

Trample
When Uktabi Kong enters the battlefield, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
"I desire the acquisition of a potassium-rich fruit comestible of substantial magnitude."



Color Identity: G,Green
Printings:
Unhinged (Rare)

Foreign Names:

Formats:

No results found.
Bummer

43 cards found.